![]() ![]() More info See in Glossary, Sorting Layers and Layers Layers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. For example, you might define and “Edible” Tag for any item the player can eat in your game. ![]() More info See in Glossary, then select the Tags and Layers category) allows you to set up Tags A reference word which you can assign to one or more GameObjects to help you identify GameObjects for scripting purposes. The Tags and Layers settings (main menu: Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave.
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